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30-10-2013, 18:09 | comments: 0 | Tramplin


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Game Physics Engine Development (with source code)
2007 | 480 Pages | ISBN: 012369471X | PDF + code | 10 MB

26-10-2013, 11:11 | comments: 0 | ayatinho

Official Nintendo - Christmas 2013 (True PDF)

 

Official Nintendo - Christmas 2013 (True PDF)

English | 116 pages | True PDF | 30.50 Mb

 

See my irfree blog for wonderful magazine,comic book and wallpaper :

http://irfree.com/user/ayatinho/news/

 

Official Nintendo Magazine is the ultimate source of Nintendo news for real gamers. Our official status gives us unlimited access to the newest Nintendo games and the people who make them, and the latest revelations on new hardware as they happen. Every issue comes packed with exclusive news, interviews and features, as well as hands-on previews of upcoming games and honest, accurate reviews. The ONM team of respected gaming experts are the best in the business, committed to making every page a must-read for Nintendo fans. 

18-10-2013, 14:32 | comments: 0 | Tramplin


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Beginning 3D Game Development with Unity 4 - All-in-one, multi-platform game development 2nd Edition (Beginning Apress) By Sue Blackman
2013 | 778 Pages | ISBN: 1430248998 | EPUB | 21 MB

26-09-2013, 22:52 | comments: 0 | gfxmaster


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GraphicRiver - Game Day Party Flyer Template
Included: PSD | Layered | CS | Print: 4x6 | 82.59 MB

15-09-2013, 16:27 | comments: 0 | Tramplin


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jQuery Game Development Essentials By Selim Arsever
2013 | 244 Pages | ISBN: 1849695067 | EPUB + PDF | 4 MB + 3 MB

12-09-2013, 15:18 | comments: 0 | Tramplin


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Ian Parberry, Introduction to Game Physics with Box2D
English | ISBN: 1466565764 | 2013 | PDF | 275 pages | 4,3 MB

8-09-2013, 16:58 | comments: 0 | Tramplin


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Learn Corona SDK Game Development
English | 288 pages | ISBN-10: 1430250682 | EPUB, PDF | 8.86 MB

9-08-2013, 19:48 | comments: 0 | Tramplin


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Real-World Flash Game Development - How to Follow Best Practices AND Keep Your Sanity , 2nd Edition
English | 432 pages | ISBN-10: 0240817680 | PDF | 17.08 MB

28-07-2013, 08:05 | comments: 0 | tuandungtn

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Digital-Tutors - Creating a Game-Ready Monster Insect in ZBrush and 3ds Max
English | .mp4 | h264 856 kbps | 1280 x 720 15fps | AAC 44,1kHz stereo | 6h 46m | 4.58 Gb
Genre: eLearning | Level: Advanced
Required Software: ZBrush 4R5, 3ds Max 2012, Photoshop CS5, TopoGun 1.06 W64, 3Point Shader Pro

In this tutorial we will learn the process of creating a detailed killer-monster insect and taking it to a point where its a game-ready mesh, ready to be rigged.

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