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Behavioral Mathematics for Game AI
Publisher: Course Technology PTR | ISBN: 1584506849 | edition 2009 | PDF | 480 pages | 5,32 mb


Flash 10 Multiplayer Game Essentials
2010 | 336 Pages | ISBN: 1847196608 | PDF + code | 7 MB + 15 MB


Confidence Game - How Hedge Fund Manager Bill Ackman Called Wall Street's Bluff
2010 | ISBN: 0470648279, 1576603377 | 335 pages | EPUB | 3,2 MB


3D Game Programming All in One
ISBN: 1598632663 | edition 2006 | PDF | 1117 pages | 46 mb


Real-World Flash Game Development - How to Follow Best Practices AND Keep Your Sanity, 2 edition
Christopher Griffith,
2011 | ISBN: 0240817680 | 432 pages | PDF | 17 MB

Building and Monetizing Game Apps for Android

Building and Monetizing Game Apps for Android
Duration: 2h 56m | Video: AVC (.flv) 960x600 15fps | Audio: AAC 48KHz stereo | 445 Mb
Level: Intermediate | Language: English
Genre: eLearning

Discover how to build an Android game and distribute it in the Google Play app store, using Cocos2d-x and the Eclipse Platform. Plus, author Todd Perkins shows how to monetize your game further with income from Google Mobile ads. The course demonstrates how to install and set up your coding environment; build the game's core scenes, layers, and sprites; handle touch and accelerometer data; create classes based on a detailed game flow chart; and manage misses, wins, and scores. Last, you'll prepare your game to support Google ads and in-app purchases.

Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag

Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag
English | FLV | h264 | 1280x720 15fps | AAC 44.1KHz stereo | 3h 37mn | 3.70 Gb
Level: Advanced | Language: English
Genre: eLearning

In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model. We will finish our presentation and testing phase by running the models through the engine and renderer called Marmoset Toolbag. By the end of this tutorial you should have a greater understanding of good practical workflows for creating props.

The Short Game

The Short Game
DVDRip | AVI / XviD, 850 kb/s | 512x368 | Duration: 01:38:59 | English: MP3, 128 kb/s (2 ch) | 699 MB
Genre: Sport

For Golf players of all standards the key to a lower score lies in "The Short Game" and in this 90-minute DVD David Leadbetter will take you step-by-step through each of the basics. By way of detailed explanation, drills and tips, you will learn the variety of shots that can be played on and around the greens. You will know which shots to play in different situations and develop the touch necessary for a great short game. Leadbetter has divided this DVD into four sections: putting, chipping, pitching, and sand play. Within these four segments, Leadbetter gives drills to improve each area. He talks about understanding the techniques used and why they are important. He shows his students before and after the lesson, then compares the results. The lessons are easy to follow and each section includes "Advanced Score Savers" for the more adventurous golfer. So learn how to practice your short game the right way, and lower your score today with this DVD!

Stanford University: Coursera - Game Theory (2012)

Stanford University: Coursera - Game Theory (2012)
DVDRip | English | MP4 + PDF slides | 960 x 540 | AVC 71.4 kbps | 29.970 fps | AAC 128 Kbps | Subs: English (srt) | ~7 hours | 704 MB
Genre: eLearning Video | Lectures: Computer Science: Artificial Intelligence

The course covers the basics: representing games and strategies, the extensive form (which computer scientists call game trees), repeated and stochastic games, coalitional games, and Bayesian games (modeling things like auctions).